Co-op games can offer young people a shared activity without conversation needing to be the whole point.

Some are calm and puzzle-led. Others are fast, noisy and deliberately chaotic. Some give players very clear roles, while others let everyone drift towards whatever part of the game they enjoy most.

There is no single kind of co-op game that will suit every neurodivergent young person. The useful question is less “Is this neurodivergent-friendly?” and more “What does this particular player enjoy, avoid or need from a shared game?”

Here are some co-op games we think are worth exploring.

A note about age ratings:

Where available, we’ve included the official UK PEGI age ratings. These indicate the age suitability of a game’s content, rather than its difficulty or whether it will suit an individual young person.

We’ve also highlighted gameplay features, potential challenges and other considerations to help parents, carers and mentors make informed choices.

It Takes Two

💷 Cost: Paid (includes a Friend Pass so only one player needs to own it)
🕹️ Platforms: PC, PlayStation, Xbox, Switch
👥 Online Co-Op: ✅
👦 UK age rating: PEGI 12

✨ Why we love it:
It Takes Two is one of the most creative teamwork games ever made. You play as two tiny characters who have to work together to make their way through a world built from household objects. Every single level feels completely new, with fresh puzzles, funny mini-games, and clever mechanics that keep things exciting from start to finish. The story follows two parents trying to reconnect after growing apart, but it’s told in a really playful, imaginative way that keeps things light and full of heart.

🧠 Why it’s great for neurodivergent players:

  • Low-stress gameplay: There’s no real “game over.” If your character gets knocked out or falls, you instantly respawn nearby. That means no repeating long sections or losing progress (perfect for players who find that frustrating).
  • Real teamwork: Each player has their own unique abilities, and success depends on combining them, so communication, patience, and turn-taking come naturally through play.
  • Good pacing: It switches between calmer puzzle-solving moments and faster action, which helps with focus and energy balance.
  • Emotion with humour: The themes are touching but never heavy, and there’s plenty of laughter along the way.

⚠️ Things to note:

Touches on family separation and teamwork, but in a gentle, hopeful way.

💡 Could Suit:

Older kids, teens, or mentor pairs who enjoy creative challenges and story-driven worlds where teamwork really matter.

Grounded 1 & 2

Grounded 1 & 2 covers

💷 Cost: Available on Xbox Game Pass or to buy individually
🕹️ Platforms: PC, Xbox
👥 Online Co-Op: ✅ (up to 4 players)
👦 UK age rating: PEGI 12

✨ Why we love it:

In Grounded and its new sequel Grounded 2, you’re shrunk down to the size of an ant and have to survive in your own back garden. You’ll build bases from blades of grass, craft tools from pebbles, and work together to face the tiny, but mighty, challenges around you. It’s funny, creative, and surprisingly relaxing once you find your rhythm as a team. The sequel expands on everything players loved about the first one, with deeper storylines, new biomes, and even more ways to customise your playstyle.

🧠 Why it’s great for neurodivergent players:

  • True collaboration: Each player can focus on what they enjoy: exploring, crafting, building, or organising supplies, making it great for mixed energy levels or attention spans.
  • Low-stress survival: There’s challenge, but mistakes aren’t punishing, and progress feels steady and rewarding.
  • Lots to fidget with: Gathering, sorting, and upgrading materials offers structured, hands-on focus that can be really regulating.
  • Arachnophobia Mode: The built-in slider changes how spiders look, which is brilliant for anyone who’s uneasy with insects.

⚠️ Things to note:

There are still bugs and mild danger moments, so it might not suit players who dislike creepy-crawlies or survival tension.

💡 Could Suit:

Kids and teens who enjoy crafting, problem-solving, and teamwork in a detailed, imaginative world. Great for families or mentor sessions focused on planning, patience, and shared goals.

Portal 2

Grounded 1 & 2 covers

💷 Cost: Usually under £10 (often on sale)
🕹️ Platforms: PC, PlayStation, Xbox
👥 Online Co-Op: ✅
👦 UK age rating: PEGI 12

✨ Why we love it:

Portal 2’s co-op mode is all about brains over brawn. Two robot test subjects are dropped into a series of puzzle rooms where the only way out is by thinking together. You’ll be firing portals, bouncing off gels, and laughing through moments of “Wait, try it that way!” It’s funny, clever, and surprisingly heart-warming for a game full of metal walls and lasers.

🧠 Why it’s great for neurodivergent players:

  • No time pressure: You can pause, think, and experiment without penalties.
  • Clear goals and feedback: Each level has one main problem to solve, making focus easier.
  • Encourages communication: Players must talk through plans, which helps build collaborative confidence.
  • Calm atmosphere: No combat, no danger, just logic and teamwork.

⚠️ Things to note:

The robotic narrator can be a bit sarcastic, which is funny for most players but might feel sharp to very sensitive listeners.

💡 Could Suit:

Anyone who enjoys problem-solving, creative thinking, and games that make your brain fizz in a good way.

Overcooked 2

Grounded 1 & 2 covers

💷 Cost: Paid (often on Game Pass or PS Plus)
🕹️ Platforms: PC, PlayStation, Xbox, Switch
👥 Online Co-Op: ✅
👦 UK age rating: PEGI 3

✨ Why we love it:
Overcooked 2 turns cooking into complete chaos… in the best way! You and your team rush around chopping veggies, washing dishes, and dodging fires while trying to serve as many meals as possible. It’s colourful, funny, and guaranteed to end in laughter (and maybe a few shouts of “pass the rice!”).

🧠 Why it’s great for neurodivergent players:

  • Short rounds: Each level is quick, keeping attention spans happy.
  • Encourages planning and communication: Talking through who does what is essential.
  • Safe way to practise frustration tolerance: Mistakes are funny and part of the experience.
  • High energy release: Perfect for players who like movement and quick thinking.

⚠️ Things to note:

It can get loud and busy on screen, best played in short sessions if any players are sensitive to chaos or time pressure.

💡 Could Suit:

Lively kids, families, or mentors who enjoy laughing their way through teamwork and silly setbacks.

Moving Out 2

Grounded 1 & 2 covers

💷 Cost: Paid (available on most platforms and is currently on Xbox Game Pass)
🕹️ Platforms: PC, PlayStation, Xbox, Switch
👥 Online Co-Op: ✅ (up to 4 players)
👦 UK age rating: PEGI 3

✨ Why we love it:

Moving Out 2 takes everything that made the first game fun and makes it even better and this time you can play online! You and your team work as movers for “Smooth Moves,” tackling chaotic furniture-removal jobs across colourful, cartoon-style levels. Expect to throw sofas out of windows, squeeze fridges through doors, and laugh a lot along the way. It’s silly, creative, and all about cooperation.

🧠 Why it’s great for neurodivergent players:

  • Shared goals, not competition: Everyone’s working together to complete the job – no scoreboards or pressure to outperform others.
  • Clear, simple tasks: Each level gives you a clear objective with fun, achievable mini-goals.
  • Positive chaos: It’s fast-paced but light-hearted, great for practising flexible thinking and teamwork in a safe, funny environment.
  • Encourages communication: Talking, laughing, and planning together helps build confidence and connection.

⚠️ Things to note:

The on-screen action can get busy, so it might be a little overwhelming for players who prefer calm visuals – short sessions work best.

💡 Could Suit:

Families, friends, or mentor pairs who want to build teamwork and have a laugh at the same time. Perfect for players who enjoy a bit of organised chaos without any real consequences.

Human: Fall Flat

Grounded 1 & 2 covers

💷 Cost: Paid (usually quite affordable, often on sale)
🕹️ Platforms: PC, PlayStation, Xbox, Switch
👥 Online Co-Op: ✅ (up to 8 players)
👦 UK age rating: PEGI 3

✨ Why we love it:
Human: Fall Flat is pure, goofy fun. You play as a wobbly little character exploring dreamlike puzzle worlds made of floating platforms, castles, and factories – and you solve challenges by grabbing, climbing, and flopping your way around. The movement is clumsy on purpose, which means things often go wrong in the funniest possible way. It’s brilliant for breaking the ice and getting players laughing together.

🧠 Why it’s great for neurodivergent players:

  • No stress, no pressure: There’s no timer or “game over” – just exploration and experimentation.
  • Encourages laughter and connection: Mistakes are part of the fun, making it a great game for practising flexible thinking and social play.
  • Creative problem-solving: Puzzles can be tackled in loads of different ways, so players can experiment freely.
  • Gentle learning curve: Easy to pick up, and you can jump in and out without losing progress.

⚠️ Things to note:

The physics-based controls can feel awkward at first – that’s part of the charm, but might be frustrating for players who prefer precision.

💡 Could Suit:

Mentor sessions or groups who enjoy humour, creative problem-solving, and low-pressure teamwork. Great for helping players relax and connect through shared laughter.

Sea of Thieves

Grounded 1 & 2 covers

💷 Cost: Included with Game Pass or available to buy
🕹️ Platforms: PC, Xbox
👥 Online Co-Op: ✅ (up to 4 players per crew, cross-platform)
👦 UK age rating: PEGI 12

✨ Why we love it:
Sea of Thieves turns teamwork into an adventure. You and your crew sail across a huge open sea, working together to steer your ship, raise the sails, find treasure, and take on missions. It’s full of laughs, surprises, and moments where communication really matters – like when you’re frantically trying to patch a leak while someone else is steering through a storm! Whether you’re chasing gold or just exploring islands, it’s a brilliant way to practise coordination and calm teamwork under gentle pressure.

🧠 Why it’s great for neurodivergent players:

  • True shared tasks: Everyone has a clear role – captain, navigator, lookout, or deckhand – which helps with focus and team structure.
  • Huge freedom: You can choose between chill sailing, treasure hunting, or lighthearted chaos, depending on energy levels.
  • Predictable rhythms: Repetitive but satisfying ship tasks (like steering or managing sails) can be soothing and grounding.
  • Encourages communication and regulation: Success depends on calm teamwork and shared planning, not speed or combat.

⚠️ Things to note:

You can encounter other real players, which may bring unpredictable behaviour – best to use private “closed crew” sessions for a calmer experience.

💡 Could Suit:

Older kids, teens, or mentor pairs who enjoy relaxed exploration, problem-solving, and funny, shared adventures. Great for developing communication and trust in a light, social environment.

Split Fiction

Grounded 1 & 2 covers

💷 Cost: Paid – includes a Friend’s Pass, so only one player needs to own it
🕹️ Platforms: PC, PlayStation 5, Xbox Series X|S
👥 Online Co-Op: ✅ – two players, with cross-play
👦 UK age rating: PEGI 16

✨ Why we love it:

Split Fiction comes from Hazelight, the studio behind It Takes Two, and follows a similar two-player-only approach.

Two writers become trapped inside their own fictional worlds, moving between science-fiction and fantasy settings. The game constantly changes what it asks players to do – platforming, puzzles, chase sequences and completely different mechanics can appear one after another.

🧠 Why it can work well for neurodivergent players:

  • Lots of novelty: The game regularly introduces new mechanics and environments.
  • Both players matter: Each person has an active role in progression.
  • Shared problem-solving: Players need to work out unfamiliar mechanics together.
  • Friend’s Pass and cross-play: Regular pairs have more flexibility over how they access the game.

⚠️ Things to note:

The pace can become fast and mechanically demanding. The game is rated PEGI 16 in the UK and includes fantasy and sci-fi violence alongside some more intense sequences.

💡 Could Suit:

Older teenagers or mentor pairs who enjoyed It Takes Two and want something similarly creative, varied and strongly co-operative.

Unravel Two

Grounded 1 & 2 covers

💷 Cost: Paid – often discounted
🕹️ Platforms: PC, PlayStation, Xbox, Switch
👥 Co-Op: ✅ – local two-player co-op
👦 UK age rating: PEGI 7

✨ Why we love it:

Unravel Two is a quieter co-op platformer built around two small yarn characters who are physically connected by a thread.

Players swing, climb and solve environmental puzzles together, often using that connection between the characters as part of the solution.

🧠 Why it can work well for neurodivergent players:

  • Gentler pace: There is usually time to work out movement and puzzles.
  • Players directly support one another: The yarn connection is part of how many challenges are solved.
  • Less need for constant talking: Players can often understand what the other person is trying to do by watching their movement.
  • Simple presentation: Exploration, platforming and problem-solving happen without a lot of interface clutter.

⚠️ Things to note:

Some platforming sections require timing and coordination. It is also local co-op, so both players need to be using the same system.

💡 Could Suit: 

Pairs who want a gentler, more atmospheric co-op game with shared puzzles and less constant verbal communication.

Minecraft

Grounded 1 & 2 covers

💷 Cost: Paid
🕹️ Platforms: PC, PlayStation, Xbox, Switch, mobile
👥 Co-Op: ✅ – options vary by platform and edition
👦 UK age rating: PEGI 7

✨ Why we love it:

Minecraft is an obvious inclusion, but for good reason.

Shared Minecraft can mean almost anything. Players might build quietly alongside one another, explore caves, create a huge project together, survive a difficult night or simply exist in the same world while doing completely different things.

🧠 Why it can work well for neurodivergent players:

  • Co-operation does not require constant interaction: Players can work side-by-side or split off into different tasks.
  • Lots of possible roles: Building, redstone, exploration, farming, collecting and organisation can all become somebody’s preferred part of the game.
  • Creative mode can remove survival pressure: This can make the experience much more focused on building and experimentation.
  • Shared worlds can become long-term projects: Players can return to the same creation over weeks, months or even years.

⚠️ Things to note:

Online settings, servers and communication options need to be chosen with the individual young person in mind.

Survival mode also includes combat, resource loss and unexpected danger, which can feel very different from Creative mode.

💡 Could Suit: 

A very wide range of players – particularly those who value autonomy, building, collecting, exploration or simply sharing a world without needing to do the same thing.

Lovers in a Dangerous Spacetime

Grounded 1 & 2 covers

💷 Cost: Paid
🕹️ Platforms: PC, PlayStation, Xbox, Switch
👥 Co-Op: ✅ – local co-op for up to 4 players
👦 UK age rating: PEGI 7

✨ Why we love it:

Despite the slightly unusual title, Lovers in a Dangerous Spacetime is a colourful co-op space game.

Everyone shares one spaceship, but the ship has more stations than one person can operate at once. Players move between steering, weapons, shields and other systems depending on what the team needs.

🧠 Why it can work well for neurodivergent players:

  • Clear roles: Each station has an obvious purpose.
  • Roles are flexible: Players can develop favourite jobs without being permanently locked into them.
  • Communication has a reason: Players are coordinating because the ship needs something.
  • Team rhythm can develop over time: Groups can gradually learn how to operate the ship together.

⚠️ Things to note:

It can become busy when several things happen at once, and changing stations under pressure may be stressful for players who prefer a fixed role or slower pace.

The UK rating is PEGI 7, with mild fantasy violence.

💡 Could Suit: 

Small groups who enjoy colourful action, clear shared roles and learning how to coordinate as a team.

RV There Yet?

Grounded 1 & 2 covers

💷 Cost: Paid – also available through Xbox Game Pass
🕹️ Platforms: PC, Xbox Series X|S
👥 Online Co-Op: ✅ – 2 to 4 players, with Xbox cross-platform co-op
👦 UK age rating: PEGI 16

✨ Why we love it:

RV There Yet? is a physics-based co-op game where everyone shares responsibility for getting one battered recreational vehicle through some extremely unhelpful terrain.

One person might be driving while somebody else operates the winch, keeps the vehicle repaired or jumps out to work out how on earth you are going to get past the next obstacle.

A lot of the fun comes from plans going wrong and the group gradually working out how to recover.

🧠 Why it can work well for neurodivergent players:

  • Everyone has something useful to do: Driving is only one part of keeping the RV moving.
  • Clear shared goal: The whole group is trying to get the same vehicle safely through the environment.
  • Physics encourage experimentation: Players can try different approaches rather than needing to find one prescribed solution.
  • Communication has an immediate purpose: People naturally end up coordinating around winches, obstacles, repairs and navigation.
  • Plenty of shared humour: A badly executed plan can be as entertaining as a successful one.

⚠️ Things to note:

RV There Yet? is rated PEGI 16 in the UK and includes references to alcohol and tobacco. Smoking cigarettes and drinking beer are actual mechanics within the game, so despite its cartoonish presentation, it is not one we would suggest for younger players.

The physics can also become frustrating when the vehicle gets stuck, particularly for players who prefer precise controls or predictable outcomes.

💡 Could Suit: 

Older teenagers and mentor pairs who enjoy physics, problem-solving, shared objectives and games where things going spectacularly wrong is part of the appeal.

Teardown

Grounded 1 & 2 covers

💷 Cost: Paid – sometimes available through subscription services
🕹️ Platforms: PC, PlayStation 5, Xbox Series X|S
👥 Online Co-Op: ✅ – multiplayer supports campaign co-op & sandbox play on PC
👦 UK age rating: PEGI 12

✨ Why we love it:

Teardown is built around one wonderfully simple idea: almost everything can be destroyed.

Its environments are fully destructible, so players can smash through walls, move objects, drive vehicles and completely rethink how they approach a problem rather than following the route the game seems to expect.

In multiplayer, that freedom becomes shared. Players can tackle campaign objectives together or simply experiment in the sandbox and see what happens.

🧠 Why it can work well for neurodivergent players:

  • Lots of freedom: Problems can often be approached in several different ways.
  • Cause and effect is very clear: Break something, move something or change the environment and you can immediately see what happens.
  • Sandbox play removes the need for a goal: Players can spend time destroying, building experiments or exploring the physics without needing to progress.
  • Different approaches can coexist: One player might plan carefully while another experiments with a much more destructive solution.
  • Shared experimentation: The game naturally creates opportunities to test ideas together.

⚠️ Things to note:

Teardown is rated PEGI 12 in the UK, with bad language listed as a content descriptor. The campaign centres around theft and heists, and explosives and firearms are part of the game.

Multiplayer also needs a little clarification at the moment: the official multiplayer supports campaign co-op, competitive modes and sandbox play, with sessions of up to 12 players, but it is online only and does not support cross-play.

💡 Could Suit: 

Players who enjoy experimentation, physics, destruction and finding unconventional solutions rather than following a fixed path.

PEAK

Grounded 1 & 2 covers

💷 Cost: Paid – inexpensive compared with many larger games
🕹️ Platforms: PC
👥 Online co-op: ✅ – up to 4 players
👦 Suggested age: 10+ (PEGI not confirmed)

✨ Why we like it

PEAK is a co-operative climbing game where a group of stranded scouts try to make it to the top of a mountain together. The climbing itself is simple to understand, but stamina, food, injuries and the terrain mean players regularly need to help each other, share resources or work out a safer route.

🧠 What might work well for some neurodivergent players

  • Clear shared goal: The goal is very clear – keep climbing – while each section of the mountain creates smaller problems to solve together.
  • Helping each other: Helping another player is built into the game, from sharing items to physically pulling somebody up a difficult section.
  • Variety between runs: Runs are different each time, which can work well for players who enjoy novelty and adapting as they go.
  • Shared humour: Failure can be funny and social rather than purely individual, particularly with a familiar group.

⚠️ Things to know

The game can become tense when stamina is running out or somebody falls, and a failed run can mean starting the mountain again. That repetition may be difficult for players who become very attached to progress. It also includes survival hazards and some deliberately silly gross-out elements.

💡 Could suit

Players who enjoy climbing, exploration, shared problem-solving and games where the group naturally has reasons to help each other.

Mario Kart World

Grounded 1 & 2 covers

💷 Cost: Paid – Nintendo Switch 2 exclusive
🕹️ Platforms: Nintendo Switch 2
👥 Online multiplayer: ✅ – racing and Free Roam with friends
👦 UK age rating: PEGI 3

✨ Why we like it:

Mario Kart World is more competitive than most games on this list, but it can still be a really useful shared online game. Friends can race together or spend time driving around the connected world in Free Roam, which gives players something familiar to do together without needing a complicated shared objective.

🧠 Why it can work well for neurodivergent players:

  • Accessible starting point: The controls and basic goal are easy to understand, while players can keep developing their skills over time.
  • Short races: Races are short, so a difficult result does not usually mean losing a long stretch of progress.
  • Lower-pressure exploration: Free Roam gives players a lower-pressure way to explore and spend time together when racing feels like too much.
  • Shared interests: The familiar characters, vehicles and collectable elements can give players plenty of shared interests to talk about.

⚠️ Things to know:

This is competitive multiplayer rather than true co-op, and items can make races deliberately unpredictable. Losing, being hit near the finish or dropping several places very quickly can be frustrating. Online play also requires Nintendo Switch Online.

💡 Could suit:

Players who enjoy racing, familiar Nintendo characters, short activities and being together online without necessarily needing to work on the same task.

Raft

Grounded 1 & 2 covers

💷 Cost: Paid
🕹️ Platforms: PC, PlayStation 5, Xbox Series X|S
👥 Online co-op: ✅ – player limits vary by platform
👦 UK age rating: PEGI 12

✨ Why we like it:

Raft starts with very little: a small raft, a hook and a huge ocean. Players collect floating materials, expand their raft, grow food, craft equipment and gradually explore islands and the story together. A basic platform can slowly become a shared floating home, which gives the group a project that can keep developing over many sessions.

🧠 Why it can work well for neurodivergent players:

  • Different roles: There are lots of different jobs, so players can naturally settle into gathering, building, cooking, organising storage, navigating or exploring.
  • Visible shared progress: The raft becomes a visible shared project, which can make progress feel concrete and satisfying.
  • Predictable tasks: Many everyday tasks are repetitive and predictable, while exploration adds novelty when players want it.
  • Playing alongside each other: Players can work alongside each other without needing constant conversation.

⚠️ Things to know:

Survival systems include hunger and thirst, and sharks regularly attack the raft and can attack players in the water. Resources can be lost and some underwater sections may feel tense, particularly for players who dislike deep water or being chased.

💡 Could suit:

Players who enjoy collecting, crafting, organising and slowly building something together over a longer period.

Goat Simulator 3

Grounded 1 & 2 covers

💷 Cost: Paid – available through some Game Pass tiers
🕹️ Platforms: PC, PlayStation, Xbox
👥 Online co-op: ✅ – up to 4 players on supported versions
👦 UK age rating: PEGI 12

✨ Why we like it:

Goat Simulator 3 is a deliberately ridiculous open-world sandbox where players are goats and the main aim is basically to see what nonsense they can get into. There are quests, collectables, mini-games and things to discover, but there is also plenty of room to ignore all of that and simply explore the world together.

🧠 Why it can work well for neurodivergent players:

  • Freedom to choose: There is very little pressure to play in one particular way, which gives players a lot of autonomy.
  • Shared moments: The physics and unexpected outcomes create easy shared moments without conversation needing to be the focus.
  • Optional structure: Players can follow quests and collect things when they want structure, or wander around when they do not.
  • Room for mistakes: Mistakes rarely matter much – causing chaos is part of the game rather than something the player has done wrong.

⚠️ Things to know:

The game contains cartoon violence, mild swearing and intentionally crude or absurd humour. The physics can also be visually busy and unpredictable, and some players may find the lack of seriousness irritating rather than funny.

💡 Could suit:

Players who enjoy sandbox games, silly physics, collectables and low-stakes shared chaos.

House Flipper 2

Grounded 1 & 2 covers

💷 Cost: Paid
🕹️ Platforms: PC, PlayStation 5, Xbox Series X|S
👥 Online co-op: ✅ – up to 4 players, with cross-platform support
👦 UK age rating: PEGI 3

✨ Why we like it:

House Flipper 2 lets players clean, renovate, build and decorate homes together. Co-op works in both Story and Sandbox modes, so a group can tackle a renovation job with clear tasks or start with a blank space and create something entirely their own.

🧠 Why it can work well for neurodivergent players:

  • Concrete shared tasks: Cleaning, painting, furnishing and building give players lots of concrete jobs that can be divided up naturally.
  • Satisfying repetition: The repetitive parts of renovating can be satisfying for players who enjoy order, completion and seeing a space gradually change.
  • Choice of structure: Sandbox mode gives creative players a lot of freedom, while Story jobs provide more structure for players who prefer a clear task.
  • Different ways to contribute: Up to four players can contribute to the same project without everybody needing to do the same thing.

⚠️ Things to know:

Some jobs involve a lot of repetitive cleaning, painting or placing objects, which will be calming for some players and boring for others. Decorating also involves lots of choice, which can become overwhelming if a player finds open-ended decisions difficult.

💡 Could suit:

Players who enjoy building, decorating, sorting, completing practical jobs and making visible progress on a shared project.

Finding the Right Co-Op Game

A game being co-operative does not automatically make it calm, accessible or a good fit.

Portal 2 and Overcooked 2 are both co-op games, but they ask very different things of the people playing them.

It can be more useful to think about the particular young person:

  • Do they enjoy time pressure or find it stressful?
  • Do they like having a clear role?
  • Do they enjoy experimenting when there is no obvious solution?
  • Does losing progress cause a lot of frustration?
  • Would they rather talk through a puzzle or explore quietly alongside somebody?
  • Do they like predictable routines, or do they enjoy constant novelty?

Those details usually tell you much more than whether a game is described as being “good for neurodivergent players”.

When the fit is right, co-op games can give young people and the people around them something valuable – a reason to solve things together, laugh together and share an experience without conversation needing to be the whole point.